Bill Coxon
Game Developer
Hi, my name is Bill,
I am a Computing and Game Development graduate with a keen interest in provoking creativity through developing simulations and mechanics.
PROJECT SHOWCASE
Ant Odyssey
A colony management game made for the GMTK 2024 4-day game jam. Mark Brown (GMTK) remarked:
"I mean that is gorgeous", "really impressive, it's polished, it's cool, it's good"
Ant Odyssey ranked 38th of the 7644 submissions.
Gestate
A horror simulation game made for the Brackeys 2024.1 game jam. I created many of the game's 3D assets, textures, and programmed the gameplay systems.
TreeLab
An interactive sandbox and asset generation tool. Trees can be generated based on input parameters and exported to OBJ files.
Wave Roller
A demo of a custom game engine built with OpenGL, features include shadow mapping, post processing, dynamic tessellation, procedural vertex displacement.
Shelfless
A stealth roguelike made in unreal engine 5. I took a programming and design role in this team project.
Don't Let Them See You
A game made in a week in Unity. I took the opportunity to learn about the graphics and lighting technologies unity provides.
ART GALLERY